Image
Loading

Presentations

Join us for the ultimate ZBrush experience.

Saturday October 23


12pm - 3:30pm PST

  • 12:00 - 3:30

    LIVE ZBrush Sculpt-Off

    Join us for the second-ever public LIVE ZBrush Sculpt-Off, featuring artists from around the world showcasing their digital sculpting skills. We'll be visiting sculptors live on Twitch and YouTube. Join our guest hosts Joseph Drust & Jessica Dru to see what our contestants create!

    Enter the Sculpt-Off here!

    Get Reminders

    Pixologic, Inc. Pixologic, Inc.

    Founded in 1997, Pixologic Incorporated develops and markets innovative software products for digital artists. The company is based in Los Angeles, California, with Research and Development located in Silicon Valley.

Sunday October 24


10am - 4:30pm PST

  • 10:00 - 11:30

    ZBrushLIVE Streamer Challenge

    Join us as six of our ZBrushLIVE streamers face off in the first ever Streaming Challenge! All six streamers will be sculpting based on a theme provided by Pixologic. We will be displaying all six of their ZBrush screens and web cameras simultaneously. Don't miss this opportunity for a very interactive event that embraces the daily streams that take place on ZBrushLIVE. Pixologic's Paul Gaboury and guest host Ashley A. Adams will also be joining all six streamers to interact with the streamers during the hour challenge.

    Get Reminders

    Ana Carolina Pereira Ana Carolina Pereira

    Ana Carolina is a Brazilian 3D artist with an extremely broad background, ranging from tech art and programming to character art and sculpture. She has years of experience as a developer in the VR industry (and almost 20 shipped titles!). In her off-time, she teaches ZBrush to a worldwide audience. Most recently, she dove head-first into the education field, becoming a college professor at Ringling College's Game Art and VR programs. If you get lucky you might see her adorable cat, Sparkles!

    Daniel De Leon Daniel De Leon

    Daniel is a passionate, multi-disciplinary Artist, Designer & upcoming Filmmaker, who always strives to create the unique, spectacular & glorified. With every personal/passion project he undertakes, he always aims to challenge himself, continually improve upon his previous works, and whenever given the opportunity -to take an audience on an intense, meaningful, & strikingly beautiful adventure.

    Blessed to have a successful career as a digital artist, Daniel crossed over from a formal background in Biology & Clinical Emergency Medicine -having worked in one of the nation's top 50 hospital’s ERs for several years before fully committing to his first love of Art & Storytelling. As of recent, Daniel has been working more in VFX for feature films with Digital Domain, but keeps his 3D Printing skills up as Daniel is an impressive Ambassador with Formlabs -industry leaders of LFS 3D Printers.

    Ian Robinson Ian Robinson

    My name is Ian Robinson. I am a Digital Sculptor at Funko, LLC and Instructor of ZBrush who is passionate about making toy sculptures that can be 3D printed or manufactured for everyone to enjoy. I love to teach people how to use ZBrush by breaking down certain methods and pipelines that I find to be helpful into their simplest form to be digested as easily as possible.

    Luc Tschopp Luc Tschopp

    Hi! I'm a Character Artist for games, currently working at Frontier Developments in Cambridge. I specialize in sculpting organic characters and creatures. I'm also a part of the ZBrushLive Team where I stream frequently. I have Contributed to titles such as Paragon, Planet Zoo, and Jurassic World Evolution 2.

    Mike Thompson Mike Thompson

    Mike Thompson's work has been featured in books, video game covers, movie posters and toy packaging. He has made a career of creating illustrations for clients such as Sideshow Collectibles, Marvel, Hasbro and Dimension Films. Mike's client list also includes HBO, Electronic Arts, Warner Bros, Mattel and Cartoon Network.

    Infiniti Motors and Coca-Cola have featured Mike's art in national advertising campaigns. He received two Clio Awards for the films "Hidden Figures" and "Deadpool 2." Mike's paintings of hip hop artists have been displayed in the LA Grammy and Smithsonian museums.

  • 11:30 - 12:45

    ZBrush Top Tips

    ZBrush Tips and Tricks


    This segment will be full of top-notch ZBrush artists sharing their absolute best tips, tricks and techniques to improve your digital sculpting workflow. Every tip in this segment will be able to be completed in 10 minutes or less. Pixologic's own Paul Gaboury will also be sharing additional tips through out this segment.

    Get Reminders

  • 1:00 - 2:00

    Realism idealized: Learning how to Observe

    I will speak about my approach to observing and artistically interpreting reality, specifically concerning portrait work. I will also demonstrate techniques, speak about form hierarchy, likeness and lighting, among other subjects.

    Get Reminders

    Kris Costa Kris Costa

    Born in Rio, Brazil, Kris moved to the US in 2004, following a seemingly impossible dream to work for the VFX industry. He is currently a Lead Creature Modeler at Industrial Light & Magic San Francisco, for which he has worked for the past 13+ years. His professional career encompasses 17 years and 30+ movies, from organic to hard surface modeling, concept, viewpainting, lookdev, character animation and facial rigging.

    Kris had the opportunity to work on such projects as Star Wars: The Force Awakens, Avengers, Bumblebee, Pacific Rim, Transformers, Rango, Kong: Skull Island, Pan’s Labyrinth, among many others. His personal career includes winning main prizes in major competitions such as CGSociety’s MachineFlesh Challenge (2004), Master & Servant Challenge (2005), B-Movie Challenge (2010), Image of The Year - ZBrush Summit 2018 and Sculpt of The Year - ZBrush Summit 2019.

  • 2:15 - 4:00

    Id Software

    Get Reminders

    Id Software Id Software

    id Software, part of the ZeniMax Media Inc. family of companies, has provided technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1991. id Software’s iconic brands such as Wolfenstein®, DOOM®, QUAKE® and RAGE® have become staples of popular culture for generations of gamers.

    Denzil O'Neill Denzil O'Neill

    Denzil O'Neill is a Principal Character Artist with well over 10 years experience in the games industry, currently with id Software. He has worked on such titles as DOOM, DOOM Eternal, Wolfenstein II: The New Colossus & Quake Champions.

    Jason Martin Jason Martin

    Jason Martin, Character Art Director. 15 Plus years of experience throughout the entertainment industry, with a career spanning animation, cinematics, teaching and game development. Jason has worked on multiple AAA titles such as industry favorites, Doom 2016 and Doom Eternal. He is currently based out of Richardson, Texas, employed with id Software.

    Peter Boehme Peter Boehme

    Peter is a 3D Artist and Illustrator based in Germany. He has been freelancing for various game studios in Europe and the U.S. since 2007, focusing on character and creature related concept and modeling work. Projects that he has contributed to include Quake Wars, Rage, Uncharted 3, Crysis 3 and Rime. Most recently, he has been working with id Software as a Character Artist on Doom Eternal.

  • 4:00 - 4:30

    Pixologic Presentation

    Check in with the Pixologic development team for a sneak peak into the next version of ZBrush. This will not be the only day to catch what's new ZBrush. We will also be sharing new features on Monday, October 25th and Tuesday, October 26th.

    Each day will cover different additions to ZBrush. Don't miss this opportunity to see what Pixologic has been up to since the release of ZBrush 2021.7.

    Get Reminders

    Pixologic, Inc. Pixologic, Inc.

    Founded in 1997, Pixologic Incorporated develops and markets innovative software products for digital artists. The company is based in Los Angeles, California, with Research and Development located in Silicon Valley.

Monday October 25


9am - 3:15pm PST

  • 9:00 - 12:15

    ZBrushLIVE Streamer Challenge

    Join us for Day 2 of the ZBrushLIVE Streaming Challenge with six of our regular streamers facing off all in the same stream. All six streamers will be sculpting based on a theme provided by Pixologic. We will be displaying all six of their ZBrush screens and web cameras simultaneously.

    Don't miss this opportunity for a very interactive event that embraces the daily streams that take place on ZBrushLIVE. Pixologic's Paul Gaboury and guest host Michael Pavlovich will also be joining all six streamers to interact with the streamers during the hour challenge.

    Get Reminders

    Brendon Isaiah Bengtson Brendon Isaiah Bengtson

    Hello ZBrushers. I am a Senior Character Artist working in the video game industry, currently at Crystal Dynamics.

    Deryck Pelegrini Deryck Pelegrini

    I'm a 3D artist currently working at Wildlife Studios. For over 10 years I've been working as a generalist, developing content for advertising, TV Shows, collectibles and games. In my free time I like to create my own characters and worlds.

    Jose Rosales Jose Rosales

    Jose began his career in 3D in 2011 as a generalist in Mexico City doing work for small films, TV shows, commercials and various other media projects. After a brief period he discovered a passion for digital sculpting and decided to focus on that instead. Since 2014 he has worked as a 3D Modeler, Digital Sculptor, Texture, LookDev and Concept artist for the Videogame and Film industry. He also has several years of experience as a teacher and instructor for these subjects.

    He is passionate about creating creatures and imaginary living things. A lover of video games, fantasy and sci-fi, the 3D world has been the perfect mixing ground of his childhood interests of biology, science, sports, anatomy, evolution, storytelling and alien life forms He's also (by his own admission) an accomplished home cook.

    Spicer McLeroy Spicer McLeroy

    Character Artist focusing on anatomy and collectibles.

    Tomas Wittlesbach Tomas Wittlesbach

    I was a physical sculptor for decades, working in the film industry, making art, and creating a whole plethora of other products until I was introduced to ZBrush by David Krentz. It changed my life by transitioning me to the digital world. I have been working with Zbrush for 16 years creating manufacturable jewelry and art objects. I have now gathered an amazing group together to teach those skills. How to get your art physically out of the computer and monetize it.

    Bio part 2

  • 11:45 - 1:15

    ZBrush Jewelry Workshop

    Get Reminders

    ZBrush Jewelry Workshop ZBrush Jewelry Workshop

    ZBrush Jewelry Workshop is an educational, module-based platform focused on the design and manufacturing of jewelry. Your lifetime membership grants you access to all educational materials, our community of artists and craftspeople, and an ever-expanding library of functional models. As we grow and evolve you will maintain access to our entire site, including all future updates and additions.

    Our goal is to teach both new and seasoned ZBrush users along with new and experienced jewelers how to most effectively bring their designs into the real world. We are focused on jewelry, but these techniques and workflows are equally as powerful for making anything that comes out of ZBrush for physical production. www.zbrushjewelryworkshop.com

    Eric Keller Eric Keller

    Eric Keller has been a devoted and somewhat obsessed ZBrush artist since 2004, and he has been a ZBrush instructor since 2008. Over the years he has used ZBrush to create scientific animations, visual effects for movies, virtual and augmented reality, and planetarium shows. In the past couple years he has turned his attention and skills towards using ZBrush to create sculptures for 3D print and jewelry design. Eric has taught ZBrush at the Gnomon School of Visual Effects, The Gnomon Workshop,

    the Los Angeles Academy of Figurative Art, Harvard Medical School, The Smithsonian Institute, UWorld, Lynda.com, Clarafi.com, entomologyanimated.com and the Pixologic ZClassroom. In 2020 He teamed up with Tomas Wittelsbach, Tony Rodriguez, and Henry Williams to create the online Jewelry Sculpting community known as "ZBrush Jewelry Workshop" which is designed to bring the amazing power of ZBrush to jewelry artists worldwide. Eric's wide ranging career illustrates the versatility of ZBrush!

    Tomas Wittlesbach Tomas Wittlesbach

    I was a physical sculptor for decades, working in the film industry, making art, and creating a whole plethora of other products until I was introduced to ZBrush by David Krentz. It changed my life by transitioning me to the digital world. I have been working with Zbrush for 16 years creating manufacturable jewelry and art objects. I have now gathered an amazing group together to teach those skills. How to get your art physically out of the computer and monetize it.

    Bio part 2

  • 1:30 - 2:30

    ZBrush Top Tips

    ZBrush Tips and Tricks


    This segment will be full of top notch ZBrush artists sharing their absolute best tips, tricks and techniques to improve your digital sculpting workflow. Every tip in this segment will be able to be completed in 10 minutes or less. Pixologic's own Paul Gaboury will also be sharing additional tips through out this segment.

    Get Reminders

  • 2:45 - 3:15

    Pixologic Presentation

    Check in with the Pixologic development team for Day 2 of our sneak peak into the next version of ZBrush. Today's presentation will be full of new additions that were not already shared on Day 1 (Sunday October 24th). Don't miss this opportunity to see what Pixologic has been up to since the release of ZBrush 2021.7. Don't forget to also join us for Day 3 (Tuesday October 26th) of the sneak peak into ZBrush Development.

    Get Reminders

    Pixologic, Inc. Pixologic, Inc.

    Founded in 1997, Pixologic Incorporated develops and markets innovative software products for digital artists. The company is based in Los Angeles, California, with Research and Development located in Silicon Valley.

Tuesday October 26


8am - 2:30pm PST

  • 8:30 - 9:30

    ZBrushLIVE Streamer Challenge

    Join us for Day 3 of the ZBrushLIVE Streaming Challenge with six of our regular streamers facing off all in the same stream. All six streamers will be sculpting based on a theme provided by Pixologic. We will be displaying all six of their ZBrush screens and web cameras simultaneously. Don't miss this opportunity for a very interactive event that embraces the daily streams that take place on ZBrushLIVE. Pixologic's Paul Gaboury and guest host Jessica Dru will also be joining all six streamers to interact with the streamers during the hour challenge.

    Get Reminders

    Oscar Trejo Oscar Trejo

    3D artist from Mexico city, working as a professional 3D Modeler/Concept Artist since 2011 in projects related to video games, VFX, animation and 3D printing of collectibles, jewelry, miniatures and medical prosthetics.

    I have collaborated with DC, Warner, Disney, Hot Wheels, Netflix, Themespace, Rovio, Kerbal Space Program, Lineage 2 etc. Part of the official streaming team of ZBrushLIVE, streaming every Thursday.

    Pablo Munoz Pablo Munoz

    Pablo Munoz Gomez is a freelance concept and character artist with a passion for education. He is the founder of the ZBrushGuides, 3Dconceptartist and 3DSnippets websites. All are platforms that he uses to show his work, share his workflows and help other artists level up their skills in various topics.

    Paul Deasy Paul Deasy

    I'm a Lead Character Modeller working in the animation industry, based in Dublin, Ireland. I've been working in the industry for 7 years, across feature films, TV and games. As a professional artist, my job includes doing character design sculpts, technical modelling and facial expressions or blendshapes, which are all then fed into rigging to allow an animator to bring the character to life.

    Sadan Vague Sadan Vague

    Sadan has been an artist for a while, first as an illustrator, then traditional artist and now CG artist. His work has mostly been creatures and all kind of strange beings. He has worked in different areas such as games, movies, collectibles, etc.

    Shane Olson Shane Olson

    Shane is a Senior Character Artist with 23+ years in the gaming industry. He has spent 10 of those years working at Disney Interactive and is best known for his work on Disney Infinity.

    Currently, Shane owns and operates the 3D Character Workshop, which is an online workshop that teaches students how to create stylized characters for video games and toys without having to go to an expensive art school.

    Stephen Anderson Stephen Anderson

    I am a concept modeler in the entertainment industry, currently working at Netflix Animation. I teach Stylized Character Creation at Gnomon School of VFX in Hollywood. I have been part of the Pixologic ZBrushLIVE Stream Team since 2016 and love every minute I spend with you guys in ZBrush. I have also worked at other amazing places such as Walt Disney Imagineering as a concept modeler and designer, DreamWorks Animation as a modeler, and Warner Bros. Games as a character artist.

  • 9:45 - 11:15

    CONCEPT VEHICLE DESIGN IN ZBRUSH

    PDS will cover their in-house techniques for designing vehicles inside ZBrush using their own custom kits which will be released for the 2021 ZBrush Summit.

    Get Reminders

    Pitch  Dev Studios Pitch Dev Studios

    PDS designs and produces universes for movies, video games, interior design, yachts, and architecture. Some of our clients include DARPA, Maserati, LucasFilms, Disney, Fox, Imagineering, ReelFX, Lightstorm, Scott Free, Netflix, Ubisoft, Electronic Arts, Warner Bros, Dreamworks and more.

    Our eclectic team includes concept artists, graphic designers, industrial designers, visual effect artists, editors, writers and producers allowing us to provide powerful pitch packages that clearly represent any idea from the initial sketch to a final product.

    David  Levy David Levy

    David is a leading international concept artist and production designer. He studied industrial design and architecture in France and the Netherlands respectively, and is currently working in North Carolina as an art director and concept artist in the movie and video game industry. He has worked on the major motion pictures Tron: Legacy, The Thing, Prometheus, Ender’s Game, Spectral, Tomorrowland, the Avatar sequels, Star Wars episode 9, BIOS, 2021's The Suicide Squad, and the upcoming Black Adam.

    His interests and unique skills in video gaming, film and industrial design make him a sought after expert in his field. He then launched his directing career, writing, directing and producing the short film Plug which released in 2014 and won multiple prizes. PLUG took the sci-fi community by heart, topping more than 100,000 views in just a week on VIMEO after becoming a Staff Pick favorite and an io9 favorite blog post. It has reached now 1.5 million views on YouTube.

    Yariv Newman Yariv Newman

    Born in Beersheva and raised in the valley of Los Angeles, Yariv has been working as a Concept Designer in entertainment since 2010. After graduation from the Transportion/Entertainment Program at Art Center College of Design (where he was mentored by Neville Page, Scott Robertson, and Rey Bustos), he began working in Visual Effects as a VFX Art Director/Generalist at Café FX which provided visual effects needs for movies such as The Happening, Speed Racer, Iron Man, Evan Almighty, Spider-Man 3,

    The Fast and the Furious: Tokyo Drift, Underworld: Evolution, King Kong and numerous others including Pan's Labyrinth. After working for many years in L.A., he moved to Jerusalem establishing a working relationship with SnowBall VFX. He worked on the Core Product Development of several mobile painting apps on IPad and presently on the collaborative painting platform Magma Studio. In 2018, David Levy invited Yariv to join Pitch Dev Studios as a Concept Designer on Films, TV, Games and ID projects.

  • 11:30 - 12:30

    ZBrush Top Tips

    ZBrush Tips and Tricks


    This segment will be full of top-notch ZBrush artists sharing their absolute best tips, tricks and techniques to improve your digital sculpting workflow. Every tip in this segment will be able to be completed in 10 minutes or less. Pixologic's own Paul Gaboury will also be sharing additional tips through out this segment.

    Get Reminders

  • 12:45 - 1:45

    Neville Page: Creative design techniques

    This workshop will be less about the technical use of ZBrush and more about the ways I use it for creativity. I shall be sharing my basic approach to design with ZBrush as the main design tool.

    Get Reminders

    Neville Page Neville Page

    Neville Page is an award-winning creature, costume, and concept designer whose credits include Super 8, Watchmen, Star Trek, Tron: Legacy, Cloverfield, Prometheus and Avatar. He has been a creature designer for the Star Trek universe in both features (Star Trek Into Darkness) and television (Star Trek: Discovery and Star Trek: Picard,) and one of the celebrity judges for the SyFy television series, Face Off.

    Neville brings an intimate knowledge of both practical special makeup effects and digital creature design. Neville has been nominated for six Emmys, of which he has won two, and is currently working on Star Trek: Picard as the lead creature designer.

  • 2:00 - 2:30

    Pixologic Presentation

    Check in with the Pixologic development team for Day 3 of our sneak peak into the next version of ZBrush. Today's presentation will be full of new additions that were not already shared on Day 1 (Sunday October 24th) or Day 2 (Monday October 25th). Don't miss this opportunity to see what Pixologic has been up to since the release of ZBrush 2021.7.

    Get Reminders

    Pixologic, Inc. Pixologic, Inc.

    Founded in 1997, Pixologic Incorporated develops and markets innovative software products for digital artists. The company is based in Los Angeles, California, with Research and Development located in Silicon Valley.